/ roadmap

Roadmap

What is available in Windows V1 and how RLPeak can grow into a modular Rocket League companion platform.

V1.1.0 ships a full plugin system on top of the Items workflow, with RocketStats Overlay and Workshop Map Loader available today. The product direction is broader: more session tools, overlays and extensions inside one serious Windows companion surface.

Available now

  • Remote catalog loading from the RLPeak API.
  • Decal apply/reset.
  • Wheel apply/reset.
  • Boost apply/reset.
  • Local cache for downloaded items.
  • Original file backups and Reset All.
  • Startup version gate.
  • Rocket League folder setup with auto-correction.
  • Plugin system — RocketStats Overlay (MMR tracking) and Workshop Map Loader.

Platform direction

V1.1.0 ships two plugins: RocketStats Overlay (MMR delta, win/loss/streak, multiple themes, click-through) and Workshop Map Loader (browse maps by name or author, hot-swap without restarting). The plugin architecture is open for future tools to follow the same transparent, no-injection approach.

Planned ideas

More plugins
More integrated tools.
The plugin architecture is open for future tools — more session stats, rank history, training utilities and other player-focused features.
Sessions
Deeper stats and overlays.
Session summaries, rank history and other overlay-friendly outputs beyond the current RocketStats Overlay.
SDK
Extension system.
A future SDK can let new tools plug into RLPeak with consistent UI, settings and release expectations.

Design principles

  • Ship features only when the workflow is real and testable.
  • Do not add modules that hide what the app is doing.
  • Keep item downloads user-triggered by Apply.
  • Keep backups and reset behavior clear for file-changing features.
  • Keep SDK and extension work consistent with the app shell, not fragmented.
  • Keep the app lightweight, transparent and useful beyond a single feature.