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Roadmap

What is available in V1 and how RLPeak can grow into a broader Rocket League companion.

RLPeak is meant to grow beyond items. The first public version focuses on the Items workflow because it is ready today; plugins, overlays and more player tools are planned for future releases.

Available now

  • Remote catalog loading from the RLPeak API.
  • Decal apply/reset.
  • Wheel apply/reset.
  • Boost apply/reset.
  • Local cache for downloaded items.
  • Original file backups and Reset All.
  • Startup version gate.
  • Rocket League folder setup with auto-correction.

Plugins and overlays

Plugins are not available in V1. The app includes a Plugins page for future expansion, but there is no public SDK or plugin registry yet.

Future tools may include Rocket League overlays, match/session utilities, quality-of-life panels, profile helpers and other plugin-style companion features. When they arrive, they should follow the same product rules as the rest of RLPeak: clear UI, no hidden behavior and no runtime injection into Rocket League.

Planned ideas

Plugins
Integrated tools.
Future RLPeak tools could live inside the app instead of being separate launchers.
Overlays
Useful in-game-adjacent info.
Ideas include win/loss overlays, session summaries and other player-focused utilities.
Profiles
Loadout presets.
Save combinations of items and switch them faster once the core workflow is mature.

Design principles

  • Keep the app understandable for casual players.
  • Do not add features that hide what the app is doing.
  • Keep item downloads user-triggered by Apply.
  • Keep backups and reset behavior clear for file-changing features.
  • Keep the app lightweight, transparent and useful beyond a single feature.